Cards

Cards are the primary building block of a deck and much of the game revolves obtaining cards to either collect, utilize in a deck, or fuse to strengthen other cards.

Properties
Each card has several properties,

Name: The name of the beast person the card represents. The bracketed name is the name of the species or clan the beast person belongs to.

Level: A measure of the potential of the card. Maximum level varies based upon the rarity of the card and the number of evolutions. Level may be raised by fusing the target card with other cards. Increases in level raise the attack and defense stats of a card.

Cost: The amount of cost the card uses up when it is placed in a deck. This is summed across all cards in a deck to determine the deck's total cost. The cost of all cards in a deck may not exceed the player's current maximum cost.

Element: The elemental affinity of a card. Can be fire, water, or wood. Cards of the same element as the deck leader get attack and defense boosts at the start of a battle.

Attack: Attack power of the card. The attack power of a card in battle seems to vary randomly about this value.

Defense: Defense power of the card. The Defense power of a card in battle seems to vary randomly about this value.

Skill: Special effect that the card activates when in battle. Not all cards may have a skill.

Effect: Describes what the skill does. Usually increases the attack or defense of other cards in a deck.

Exp: Measure of progress towards the next level. Exp may be given to cards by fusion.